![]() ![]() Focus on cheaper units (e.g., footmen rather than cavalry) as you will be able to build more of them faster. Each civ should have attack, hit points, range, armor, and more importantly, cost reduction upgrades for the units corresponding to that era. Well, here's my little (big) guide to how to play an RM and create and counter a rush (it applies only to online games without computer players).īefore you even start a Ran-Nano game, make sure you're armed with at least four civilizations ("civs") (one for each time the unit relationships get more complicated ). I often play them and find people getting rushed and defeated really quickly beause they can't build an army fast enough. I frequently see Random-Nano games being played with Tournament Low resources in the North America West server. ![]()
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